Showing posts with label multi-touch. Show all posts
Showing posts with label multi-touch. Show all posts

Monday, November 21, 2011

Plonk (formerly known as Mong) for Harmattan

Plonk (formerly known as Mong, but renamed since) is now available in Nokia Store for the N9 and N950 as free download:


This is a multi-touch game for two persons, so go out into the big blue room and ask somebody to have a game of Plonk with you :) As you probably already know, this game has been developed at the MeeGo Conference in collaboration with Cornelius Hald and Tim Samoff - sounds have been recorded directly at the hacker lounge by Erik Stein, and Randall Arnold came up with the new name. A real collaborative project, and the source is available from Gitorious! One challenge with Harmattan was disabling Swipe, we solved that with a nifty little class called SwipeControl - it's open source if you want to use it in your game, too :)

Wednesday, May 27, 2009

Multiplayer NumptyPhysics (on a MT table)

(Again, not really tablet-related, but multiplayer could be ported to tablets eventually. Feel free to skip :)

The multi-touch table version of Tim Edmonds' NumptyPhysics gained support for multi-player modes and multi-touch drawing, dragging and deleting in the last few weeks. You can watch the evaluation video here or below.

New features and play modes include:

  • Multi-player cooperative (single token and goal)
  • Multi-token single-goal versus game
  • Multi-token multi-goal versus game
  • Draw multiple strokes at the same time
  • Move drawn items with two-finger-drag
  • Delete drawn items with three-finger-tap

Lesson learned: You need to get the level design right.

Word count for "multi" in this post: 10.

Tuesday, April 28, 2009

NumptyPhysics on a multi-touch table

(Not really tablet-related, but related to NumptyPhysics, which has been initially written for the tablets. Feel free to skip :)

The summer semester is in full swing, and we have been working on our HCI multi-touch seminar work for the last few weeks. We plan on extending Tim Edmonds' NumptyPhysics to work on multi-touch tables and adopt the UI accordingly to take advantage of multiple input cursors. We did a trial run on a real table last week:

The cude currently only emulates mouse events, but will allow real multi-touch input soon. We will release the code as soon as some bugs have been fixed and the code design got a bit more stable.